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    2025 Inductees to the World Video Game Hall of Fame: Quake and GoldenEye

    2025 Inductees to the World Video Game Hall of Fame: Quake and GoldenEye

    New PlayStation Studio with Bungie Roots Developing Team-Based Action Game Inspired by Life Sims and “Frog-Type Games” – What Does That Mean?

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    GTA 6’s Second Trailer Features an Odd PS5 Lookalike, Sparking Hopes for Playing OG Vice City in the New Version

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Home Virtual Reality

Vision Pro Needs to Be Smaller and More Affordable to Succeed

by PixelGazette
May 6, 2025
in Virtual Reality
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Sure, here it is:

—

Okay, so, Apple’s got this headset, the Vision Pro, and they’ve really nailed the UX on this thing—I mean, like it or not, they set the standard. You ever have one of those moments where you’re like, “Wow, this is future tech right in my hands”? That’s kind of what using this headset feels like. But it’s not like it does everything. It focuses on a few things and just nails them. Think of it like a Swiss Army knife with only a couple of blades that cut better than anything else — but forget about it if you’re looking for a corkscrew.

Now, here’s where things get sticky. It’s huge! And did I mention it’s costly? Like buying a yacht when you only need a rowboat. Most people? Yeah, probably not dropping that kinda cash. Yet, the word on the street is that it’s a dud, like Apple’s first flop or something. But as someone who’s tried it out, trust me, it’s pretty amazing. People saying it’s bad? That’s like judging a Ferrari ’cause it doesn’t have cupholders like a Honda.

Did Apple hit the jackpot with sales? Who knows, really. But the experience is mind-blowing except for, you know, its price and size. They’re the anchors here. Shave this thing down — size and cost-wise — and you’d see a whole different ball game. Imagine it slimmed down to about 310 grams or so. Yeah, tough but doable. This other non-standalone headset, Bigscreen Beyond, is about 180 grams. So, squishing the tech down isn’t pie-in-the-sky.

Halve the cost, too, and you’re looking at something around $1,750. Still pricey but way more accessible. Apple could totally pitch it as the ultimate TV substitute, like, “Why would you ever leave your couch?” logic. Am I rambling, or does that make sense?

Of course, and this sounds like Captain Obvious speaking, making stuff smaller and cheaper is good. But really, it’s the Vision Pro that would benefit the most from shrinking down. Compared to Quest, which, let’s be honest, feels like using a TV remote from the ’80s.

The Vision Pro seems like a tiger caged by its own price and heft. Free it by making it lighter and more affordable? That’s a whole new world. And yeah, it sounds simple, but if it was that easy, we’d all be rocking teeny-tiny, wallet-friendly tech right now.

Some might argue — and maybe they’re onto something — that the whole reason the Vision Pro shines is ’cause of its pricey guts. But don’t just blame the hardware; it’s also the software that makes it a breeze to use. Just look at the visuals. Quest 3’s got higher resolution technically, but the Vision Pro designing the software makes all the difference. It’s like comparing a gourmet meal to a microwave dinner.

So basically, while everyone’s waiting for Apple to crank out a smaller, cheaper model, Vision Pro’s potentially just warming up. It might eventually have sharper visuals and smoother software until it fits perfectly into the “shut up and take my money” category.

Apple’s already raised the stakes for how headsets should feel. They’re not playing if, but when, they can replicate the magic of a smaller, cheaper package. Honestly, who wouldn’t want to see that?

—

Tags: ProAffordableVisionSmallerSucceed
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