The Midnight Walk — it’s like wandering inside Tim Burton’s mind. Or, at least, that’s the vibe, ya know? The visuals are this mashup of darkly unique and bizarrely beautiful. It’s got that “gothic wonderland” thing going on. Anyway, you might wonder if there’s enough going on to slip on a VR headset. Are you really walking through art or just… walking? Let’s dig in.
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The Midnight Walk – Bits ‘n Pieces:
– Publisher: Fast Travel Games
– Developer: MoonHood
– Platforms: Steam (VR optional), PS5 (VR optional)
– Reviewed on: Quest 3 via Steam Link
– Launch: May 8, 2025
– Price Tag: $40
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Uh, so gameplay. The Midnight Walk, right? Walk around this art piece. It’s kinda like, well, the usual ‘walking simulator’ stuff. Stunning visuals, a story to unravel, but what else? Light puzzles here, monsters playing hide and seek there. The backdrop is this gothic world — think handmade, 3D-scanned assets. To sum it up, artfully grotesque (yeah, that’s a compliment).
Saw these tiny textures up close in VR. You’re mouse-sized, as in, everything’s gigantic and richly detailed. Lighting? Spot on. Always something weird and cool to stare at.
Okay, animations. They call some of it ‘stop motion,’ but not all of it is. It’s like, half smooth, half jerky. Characters moving like they’re glitching through timelines or something. Not sure it was supposed to look that way? Felt kinda buggy.
The action? Basic. Solve a puzzle, hide from creepy creatures. No brain-buster puzzles, nothing that made me go “Eureka!” which might be a letdown if you’re into big, explosive moments. It’s not really horror, either. More like a creepy, prolonged dream.
Do I mention the narrative? Sort of poetic and cryptic — multiple voices narrate, no clear characters to latch onto. A bit too mysterious for me. Got me wondering why I even cared about this odd world.
And let’s talk about VR. Not really a ‘must-see’ in VR. Why? You don’t even use your hands much. Need to open a door? Nope, just ‘Press A’. It’s these small interactions, right? They’re missed chances for more immersion.
Oh, and you’re supposed to “close your eyes” using the headset. In PSVR 2, it’s by literally closing them (how cool?), but I just pressed a button on PC. Felt like the feature could’ve been so much more.
Comfort-wise? Mostly good. But some cutscenes yank your view around — like, how about not taking control of my neck, please? Anyway, they were rare enough not to ruin the experience.
There’s a list of comfort settings too, but who reads these, right? So there you have it—a virtual stroll through darkness, stunning with its quirks yet somehow… odd. Enjoy the walk!