Sure thing, here’s a rewritten version:
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So, hey, there’s some shake-up at Virtuos. Yeah, the big co-dev player is cutting jobs. I stumbled on this nugget from a French journalist, Gauthier Andres, over on BlueSky. He spilled the beans first, saying they’re slicing off about seven percent of their workforce. That’s like 300 folks, give or take.
Now, Virtuos has kind of admitted to this. They said around 200 people in Asia are getting the boot, with 70 more across Europe. And in France? Less than ten, if we’re counting. Why, you ask? They claim it’s all for “meeting the changing needs of our partners.” Classic.
Apparently, game development’s a beast now, or that’s what they’re saying. Virtuos is re-jigging things to buff up their game in co-development — everything from engineering full games to arty stuff and live services. Fancy.
The folks losing their gigs? They’re promised some separation pay, plus a bit of help snagging other job opportunities. Hey, maybe they’ll find something else in Virtuos — who knows?
Oh, and Virtuos? They’ve got some big titles up their sleeves. Worked on The Elder Scrolls 4: Oblivion Remaster earlier this year. Then there’s the much-anticipated Metal Gear Solid Delta: Snake Eater in the pipeline. They’ve also chipped in on Dune: Awakening, Cyberpunk 2077, and Sea of Thieves. Quite the résumé.
But really, layoffs in gaming aren’t rare birds. Microsoft’s been swinging the axe too — fourth round in 18 months. It’s like a trend or something. Anyway — wait, I digress. Yeah, that’s the news.