Sure thing, let’s dive into this. So, you know 2021 had this game, Lost in Random. Not even close to a roguelike, but apparently, the crew behind it thought, “Hey, this world and its dice madness might just click with a high-speed, combat-driven genre.” Weird, right?
Anyway, Martin Storm—he’s the boss man on this new roguelike spin-off, Lost in Random: The Eternal Die—chatted with Polygon. And, funnily enough, he said the idea kind of just… started like that. Outta nowhere. A whole new spin on things. Makes you wonder how many game ideas get tossed around like this.
Now, The Eternal Die takes off from the original, but flips the script. You’re in the shoes of Queen Aleksandra—first game’s so-called villain. This whole randomness gig is spun into levels that twist and turn as you fight alongside Fortune, her dice buddy. Got trapped in some wicked artifact, and yeah, they’re trying to break free. It’s bonkers.
Storm said something about the dice world and randomness being a snug fit for a roguelite. So they began small. Like, really small. Just a few folks poking around in the Lost in Random world but with a focus on gameplay and combat. Sounds casual, right?
Oh, Even—remember her from the first game?—she had all the time in the world, pokin’ around the Kingdom of Random. But The Eternal Die? No chill, no time for breaks. It’s like if Hades and this game had a love child. Right before a big boss fight or between runs, snippets of story just pop in. Storm kinda nodded to Hades as a big muse. Hats off to Supergiant Games, really. They sort of paved a new path for roguelikes, merging narrative and gameplay seamlessly.
So, this game’s from Stormteller Games, a whole different squad than the original. But guess what? Nearly half are OGs from Lost in Random. Keeping that weird, quirky vibe alive. “They just get it,” Storm put it.
What’s up next for Lost in Random’s world? Mum’s the word, mostly. Storm teased some new stuff for The Eternal Die down the line but didn’t spill beans on specifics. More content’s coming, just not sure what or when yet.
And there you have it—random tidbits from a pretty hectic game world.