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    Diablo 4 Season 9 Unveiling This Friday: Watch Live to Earn an In-Game Skin

    Diablo 4 Season 9 Unveiling This Friday: Watch Live to Earn an In-Game Skin

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    Official PlayStation Podcast Episode 517: Electrifying Updates – PlayStation.Blog

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  • Gaming News
    Diablo 4 Season 9 Unveiling This Friday: Watch Live to Earn an In-Game Skin

    Diablo 4 Season 9 Unveiling This Friday: Watch Live to Earn an In-Game Skin

    Top Deals of the Day: Street Fighter 6, Monster Hunter Wilds, and More

    Top Deals of the Day: Street Fighter 6, Monster Hunter Wilds, and More

    Honkai: Star Rail 3.4 to Introduce Highly Anticipated Fate/stay night Collab Characters

    Honkai: Star Rail 3.4 to Introduce Highly Anticipated Fate/stay night Collab Characters

    Fortnite’s New Mode Shines on iPhone but Challenges Apple

    Fortnite’s New Mode Shines on iPhone but Challenges Apple

    Elden Ring Nightreign Introduces More Formidable Nightlord Bosses and a New NPC for Brave Challengers

    Elden Ring Nightreign Introduces More Formidable Nightlord Bosses and a New NPC for Brave Challengers

    Borderlands 4 Takes a Bold New Direction, but 2K Might Lose Some of Its Essence in the Quest to Eliminate Cringe – Preview

    Borderlands 4 Takes a Bold New Direction, but 2K Might Lose Some of Its Essence in the Quest to Eliminate Cringe – Preview

  • PlayStation
    Top-Selling PS4 and PS5 Open-World RPG Now 75% Off on PS Store

    Top-Selling PS4 and PS5 Open-World RPG Now 75% Off on PS Store

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    The Blood of Dawnwalker Unveils Thrilling Gameplay Insights

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    Official PlayStation Podcast Episode 517: Electrifying Updates – PlayStation.Blog

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    Nintendo Switch 2 Restock: Console Now Available for Purchase

    Climate Station Debuts Today on PS5 and PS VR2 – PlayStation.Blog

    Climate Station Debuts Today on PS5 and PS VR2 – PlayStation.Blog

  • Xbox
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    Detailed Leak: Upcoming Nod-Krai Characters in Genshin Impact

    Flexible UGC Codes

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    Bounty Star: A Charming, Cozy Mech Brawler Set in a Post-Apocalyptic World

    Coming Up on Xbox: New Game Releases from June 23 to 27

    Coming Up on Xbox: New Game Releases from June 23 to 27

    2025’s Major Game Faces ‘Overwhelmingly Negative’ Steam Reviews

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    Tony Hawk’s Pro Skater 3 + 4: Countdown to Release

    Tony Hawk’s Pro Skater 3 + 4: Countdown to Release

  • Nintendo
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    Neverwinter Nights 2: Enhanced Edition Release Date Confirmed

    Player Demonstrates Innovative Method to Power Vehicles in Tears of the Kingdom

    Player Demonstrates Innovative Method to Power Vehicles in Tears of the Kingdom

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    Fantasy Life i Gift Codes: How to Redeem Them

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  • PC Gaming
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    Sega Unintentionally Discloses Sales Figures for Persona, Sonic, and More

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    Virtuix, a VR Treadmill Company, Secures Additional $3M in Crowd Investments, Reaching a $200M Valuation

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    Snap Inc. and Niantic’s Collaboration Could Revolutionize City-scale AR Experiences

    Meta Unveils Oakley Smart Glasses: Enhanced Video Capture & Extended Battery Life for 0

    Meta Unveils Oakley Smart Glasses: Enhanced Video Capture & Extended Battery Life for $400

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    ‘Haven in the Mist’ Set to Launch Kickstarter Next Week

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    NVIDIA GeForce RTX 5050 8 GB GPU Slated for July 1st Launch

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    Using Steam OS as a Desktop: My Experience with the Legion Go S as a Work PC

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    Expert Claims “Mario Kart World” on Nintendo Switch 2 Uses ‘Fake HDR’ — Highlights Lack of Serious HDR Implementation by Top Developers

    Expert Claims “Mario Kart World” on Nintendo Switch 2 Uses ‘Fake HDR’ — Highlights Lack of Serious HDR Implementation by Top Developers

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Home Nintendo

Ask the Developer Volume 15, Mario & Luigi: Brothership – Part 3 | Updates

by Ruth Juarez
December 5, 2024
in Nintendo
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In crafting the unique visuals and setting for this game, there was a lot of attention to detail. But let’s dive into how the core gameplay and story came together.

Fukushima: At its heart, what would shape the gameplay was originally conceived by Acquire. They had a stellar initial idea, and we kicked things off by having them prototype it. Their proposal was captivating: "Imagine a Mario story that’s distinctly yours, set against the backdrop of venturing and living on drifting islands."

Ohashi: The notion of drifting islands immediately drew me in. The idea of discovering new islands, embarking on adventures, and forging friendships with the inhabitants was exciting. The concept of connecting multiple islands and expanding your band of allies felt incredibly compelling.

Otani: I must admit, it was a brilliant idea. During our brainstorming sessions at Nintendo, nobody had thought of something like this. The idea of linking different islands isn’t your everyday brainstorm. (Chuckles)

Ohashi: We did face challenges, though. Capturing that "Mario & Luigi-like" vibe took a considerable amount of time, which meant testing some of these new elements was sidelined. While we figured out how to make the island gameplay engaging, there was a significant delay before we could pitch solid ideas to Nintendo. This could’ve understandably been concerning for them.

Otani: Honestly, I was quite anxious. Fukushima and I kept wondering when Acquire would reveal their plans. (Laughs)

Fukushima: Nevertheless, we had faith in Ohashi-san’s methodical approach. He delves deep and offers solutions only once satisfied, so we trusted him. Still, internally, we had numerous strategy meetings to decide how long we could afford to wait. (Laughs)

Ohashi: In the game, Shipshape Island acts as the hub for Mario and his friends’ adventures. This island drifts across the ocean, stopping by various other islands for adventures. Finalizing the game mechanics, like how the island would traverse the vast ocean, took time.

Fukushima: We typically nail down gameplay and story direction early, and then refine the details. This time, however, things delayed us. As we worked on battles and the exploratory actions, many elements were still undefined. Things like Shipshape Island’s drifting system and aspects like the number and themes of the islands were still under discussion. It felt like chasing rainbows and was a monumental task.

Otani: A significant challenge was the stark contrast in our development styles. In past series entries, we’d develop gameplay first, then weave a plot to complement it. The director guided our progress. But Acquire approached it differently. Ohashi-san was tasked with the drifting islands concept, while an external company focused on story writing. Since this is an RPG, both story and gameplay need to mesh seamlessly to make headway.

Ohashi: The external storytellers struggled to embody that "Mario & Luigi-like" essence and devise a compatible narrative.

So, how did you overcome this hurdle?

Ohashi: I recall when things began coming together. We discussed the plot collectively and designated themes for each sea; for instance, the first sea would focus on "family", the second on "friends", and so forth.

Fukushima: Exactly! That’s when the elements began aligning around the theme of "connection". While the gameplay emphasizes linking islands, it also highlights the bonds formed among the islanders.

Tags: MarioLuigiBrothershipPartDeveloperUpdatesVolume
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