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    2025 Inductees to the World Video Game Hall of Fame: Quake and GoldenEye

    2025 Inductees to the World Video Game Hall of Fame: Quake and GoldenEye

    New PlayStation Studio with Bungie Roots Developing Team-Based Action Game Inspired by Life Sims and “Frog-Type Games” – What Does That Mean?

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    GTA 6’s Second Trailer Features an Odd PS5 Lookalike, Sparking Hopes for Playing OG Vice City in the New Version

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Dead by Daylight Launches April 2025 Update

by Ruth Juarez
April 17, 2025
in Nintendo
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Dead by Daylight has rolled out Update 8.6.2, with a clear mission to address issues surrounding its latest Killer. This marks the third update for the game this month, but it’s distinctly focused, zeroing in on balancing The Ghoul.

For over a year, fans of Dead by Daylight had fun uncovering in-game Easter eggs while speculating about a potential Tokyo Ghoul crossover. On April 2, this crossover became a reality, bringing forth anime’s popular character Ken Kaneki as The Ghoul. The Ghoul, known for his agility, challenges players to hunt down Survivors using his tentacles and the unique Kagune Leap ability to close gaps and inflict damage.

Going by the latest patch notes, it seems The Ghoul was a bit too much for some Survivors to handle. The development team at Behaviour Interactive has decided to implement several adjustments. These changes aim to reduce his reach, shorten the duration of his Enraged Mode, make it more challenging for him to target and grab Survivors, and impose cooldowns on using the Kagune Leap. Notably, the tentacle range is now two meters shorter, the Enraged Mode lasts five seconds less, and the bonus time from successful grabs is cut down by five seconds. Reticle stickiness time when targeting has been nearly halved, and breaking a pallet now forces a Kagune Leap cooldown. These tweaks follow a series of bug fixes released on April 9.

The 8.6.2 update also brings improvements to Dead by Daylight’s Blood Moon game mode. This limited-time event, running until April 29, revives a mode from 2024. Unlike previous updates, this patch primarily addresses bugs in Blood Moon, such as ensuring the Blood Can doesn’t clip through the ground, capping the Blood Point accrual for the Jerry Blood Can, and crediting players with objective points when interacting with Fuel Generators.

Besides these, the update includes a myriad of other bug fixes addressing individual characters, maps, perks, and user interface issues. However, one thing left unmentioned in the patch notes is the much-anticipated creator code feature, leaving gamers eagerly waiting for further updates on this front.

Dead by Daylight 8.6.2 Bugfix Patch Notes

The Ghoul

  • Tentacle range curtailed from 16 to 14 meters.
  • Enraged mode duration clipped from 45 to 40 seconds.
  • Reduced bonus time from grabs in Enraged mode from 15 to 10 seconds.
  • Reticle Stickiness Time when targeting reduced from 0.3 seconds to 0.18 seconds.
  • Reticle effectiveness for grabbing attacks decreased by 94%.
  • Grab-attack minimum distance requirement decreased by 30% over obstacles.
  • Enforced cooldown on Kagune Leap after breaking a pallet if not already in cooldown.
  • Fresh Coffee’s rarity is now Very Rare.
  • Hinami’s Umbrella offers an extra 10 seconds of Enraged bonus time upon a perfectly timed grab-attack and is now Uncommon.
  • Blood stained Handkerchief’s Kagune range reduced from 2 meters to 1 meter.
  • Taiyaki’s Enraged Mode countdown reduced from 15 seconds to 5 and changed to Common.
  • Yamori’s Mask requires all Survivors to be more than 40 meters away to activate.

New Killer Perk Changes

None are Free:

  • Hooking a Survivor for the first time earns 1 token, maxing out at 4.
  • Once all generators are complete, each token blocks all windows and upright pallets for 12/14/16 seconds, with the clause "for everyone" removed.

Bug Fixes

Archives

  • Fixed the "Grenade Launcher" Killer master challenge completion issue.
  • Text reward fixed for Tome previews, now appropriately displayed in Tome 22 instead of Rift 1.

Blood Moon

  • Blood Can no longer embeds in the ground when crouched.
  • Blood Point cap honored when filling a Jerry Can.
  • Sound effects no longer persist when a player is grabbed during Blood Can filling.
  • Objective points correctly awarded for interactions with Fuel Generators.
  • Resolved multiple map issues related to the fuel pump.

Characters

  • Victor’s animation accurately plays when opening a Locker containing a Survivor.
  • QTE prompt disappears when spectating the Killer in Custom Games.
  • Spectators can see the success state of The Ghoul’s Grab attack.
  • Dropping a pallet no longer restricts camera and Killer movement when interrupting a grab-attack.
  • Kagune Mark Reticle consistently visible when aiming over a Pallet or Window.
  • Correct animation for The Ghoul’s tentacle leap when a Survivor is behind an obstacle.
  • Stopped excessive basic attacks on a Survivor during the third Kagune Leap cooldown.

Environment/Maps

  • Fixed hook proximity issues in Forgotten Ruins’ Dungeon.
  • Lery’s Memorial Institute now allows Punishment Of The Damned to pass through walls.

Perks

  • Balanced Landing adjustments ensure stagger and grunt effects don’t continue post-Exhaustion.

UI

  • Tally Scoreboard no longer crashes while docking or undocking the Switch.
  • Correct killer names shown when switching characters in a killer’s lobby.
  • Hidden offerings no longer display as empty offering slots.
  • Correct icon shown for Zarina’s Murder Mill torso cosmetic.

Misc

  • Unowned cosmetics won’t load into the match from the mori preview.
  • Retired Offerings now visible in player inventories.

Known Issues

  • Balanced Landing still causes grunts on fast falling vaults.
Tags: DeadUpdateLaunchesDaylightApril
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