Sure thing! Here goes:
—
So, there’s this game called “Maliki – Poison of the Past.” Ever heard of it? Me neither, until recently. They call it a mix of turn-based combat, time playin’, and town fiddlin’. Sounds like a tasty stew, right? But honestly, it’s kinda like watching a cat try to decide if it’s gonna pounce or nap – a bit all over the place. But cute, in a way.
At its core, it’s supposed to be an RPG. And hey, that’s the part where it shines, mostly. But oh boy, there’s also this town management thing. Imagine tending a garden between bouts of dragon-slaying. Fun, sure, who doesn’t love a good radish? But after a while, it feels like you’re juggling too many balls in a circus act. Even though discovering new bits of Domaine – this place with a cool, massive tree – is a blast. But then there’s this whole “cutting grass” and “breaking rocks” scene. Did someone sneak in a farming sim when we weren’t looking?
Now, some folks throw around “cozy” like confetti, but I dunno. With boss battles that need grindin’ and puzzles that demand a juggler’s precision – cozy might not be the right sweater for this one. It’s like they wanted to cram all the toppings on a pizza when just plain old cheese would’ve been delicious.
And these characters. They have, let’s say, style. Hair-style identifiers, mostly. There’s Maliki – folks remember that name. But the others? I’m still calling them “spiky” and “braids.” Probably makes more sense if you read the webcomic it came from. But they promised us we wouldn’t need homework to enjoy this game. Side-eye moment, right here.
Okay, switching gears – the time travel stuff? That’s a slice of awesome. Forget the usual knights and castles, we’re strolling through ’80s farms, ’90s schools, and the Louvre in the ’00s. The enemies? Yeah, they’re quirky – like, possessed animals and humans and stuff. Definitely not your garden-variety baddies.
Though, wandering through mazes has you doing the same song and dance. Whether it’s school kids or tourists blocking your way, it’s rinse and repeat after a bit. Fun at first, but then it’s like reheating pizza – just not the same after a while.
But, oh man, the music lifts everything up. I’m talking tunes that have you thinking about Zelda – you know, the good ol’ days. If a game gets that comparison, they’re doing something right. Adjusting the sound is a neat touch too!
Now, the bugs. Oh boy, the bugs. It’s like they opened the window while coding and a swarm flew right in. Missing maps, random character moves, crashes – the whole shebang. Remember those RPGs from eons ago with basic maps? Somehow, this one skipped that class. Makes you wonder, huh?
In the end, Maliki: Poison of the Past is a mixed bag of treasures and traps. It’s like an art piece with some unfinished strokes. Could be genius with a little more polish. Right now, approach with patience and a backup plan for irritation. And a patch – maybe that’s the magic wand this game’s waiting for.