ShapesXR, yeah, it’s this cool 3D thing that dropped in 2021. Prototyping for XR—whatever that means, right?—just got a fresh spin with some animation jazz. So, get this, design teams can now make stuff look more alive. It’s like, you don’t even need to know how to code, apparently. Handy, huh?
The studio pushes out this new thing—a frame-based animation system. Easy peasy, they say. You can sling together transitions and dynamic bits between scenes. Something like UI movement or some story moments, or… interactive gestures, if that’s your thing. They’re like, “it’s more immersive now.” Sure, I guess it is.
Had a peek at some images. Honestly, they look pretty slick. But yeah, visuals aside, the big boss Inga Petryaevskaya says animation is their heartbeat. Started there, and it’s been like a dream to weave it into ShapesXR in a way that’s not a headache for anyone using it. Rapid prototyping’s the goal. No idea what that really entails—just sounds good.
What’s neat is anyone on the team can jump in, real-time style. Animate stuff on any old device with a browser. You’ve got your Quest, your Pico—switch between screen and headset. Feels future-y, doesn’t it?
Oh, they also chucked in some guided tutorials. Some virtual teacher creeping around, showing you how to jiggle assets in-app. Fun times.
Here’s the kicker. ShapesXR is free. Yeah, on the Horizon Store for Quest 2, and Pico Store too. Creators, businesses—dig in. But, there’s always a ‘but’, right? Only one editable space for free users, with a few limits. Want more? Business or Enterprise license, buddy.
Anyway, that’s the scoop as I see it. Hope it makes some sense. Or doesn’t—either way, here we are.