Mafia: The Old Country is out now for PC and consoles. People say it’s doing okay, but not amazing compared to its older siblings in the Mafia series. Makes you wonder why, right? Too early to guess if it’ll make the big bucks, but the numbers hint it might be lagging behind at least one past Mafia game.
So, they first told us about this game in August 2024. It hit the shelves for PlayStation 5, Xbox Series X/S, and PC on August 8, 2025. Hangar 13 made it, and it’s bagged a “Strong” rating on OpenCritic. Averaging 77 with a 72% recommendation isn’t bad, but some folks feel it plays it too safe. Misses that spark of the old games, y’know?
Now, here’s a fun fact. Mafia: The Old Country didn’t get as many people playing at the same time on Steam compared to Mafia 3. On a Saturday (was it the 9th?), it peaked at 35,247 players. But back in 2016, Mafia 3 hit just under 48,000. Ouch, right? Still, it managed to hop to number three on Steam’s Top Sellers. Not bad for a quiet time of year, or maybe it is?
Oh, and check this out. According to guesses from Gamalytic and PlayTracker, they sold around 186,000 copies on Steam in the first day and a half. Fast sales, huh? But some study suggests games can sell 20 times their peak concurrent players in a week there. That’d mean up to 700,000 copies in week one? Maybe wishful thinking, though, since it sold only a chunk of that in its crucial early days.
They say PC folks usually grab up to half of big game sales. But for a game like this, probably closer to 33%. And with Steam being its only PC spot, well, you see the picture. The PlayStation side doesn’t look too hot either; only 4,000 reviews compared to Mafia 3’s numbers. It’s a rough comparison, really. Xbox is even quieter with fewer reviews.
In total, sales are likely under a mil. Seems tiny for a series that’s racked up over 35 million sales in its lifetime. The game’s affordable price but 30% platform fee means it has to move 1.76 million copies to hit $60 million revenue. Breaking even? Who knows. Without 2K spilling the beans on costs, it’s all a bit of a guessing game.
And there you have it. The story of a game trying to find its footing, caught in the shadow of its ancestors. Life’s funny that way, huh?