Alright, let’s dive into this whirlwind of a story. You know that feeling when you stumble upon something unexpected? That’s exactly how I felt when I found out about the Black Panther game and its crazy use of the Nemesis System. So, apparently, there’s this group called Cliffhanger, kind of like gaming rebels who once worked with Monolith Productions. Yeah, the same folks who gave us that epic stuff in Shadow of Mordor.
Now picture this – they’ve been cooking up something even wilder. Imagine enemies that don’t just disappear after you smack them down. Nah, they come back for more, bruised, maybe a bit angrier, and… wait for it… stronger! I mean, some of these fellas run off only to pop back up when you’re least expecting it. And the shock when they climb the Uruk ranks is real. Like, are these bad guys holding secret team-building exercises or what?
Now, take that madness and toss it into a Black Panther blender, and you’ve got heroes like T’Challa, Shuri, and yep, maybe even Killmonger, all battling against those tricksy Skrulls. It’s like a cocktail of chaos. Skrulls – shapeshifting sly devils that could be your bro one minute and your enemy the next. Imagine the paranoia! You’re just about to win, and bam, your best teammate reveals they’re not who you thought. Talk about awkward family dinners.
The one downside? EA seems to have put the brakes on this rollercoaster, leaving those top-notch developers without a path forward. It’s like having the best dinner recipe and forgetting to turn on the oven. So here they are, waiting in the wings, talent simmering, unsure of the next gig. It’s a scene right out of a movie, and not the happy ending kind.
Anyway – no, wait – that’s pretty much it. Just makes me think, maybe, somewhere, they’re plotting their next big move. Or maybe I’m just dreaming, or… who knows.