Okay, so… Remedy Entertainment, right? They’re this Finnish game company — you might’ve heard of ‘em, or maybe not, who knows. Anyway, they’re kinda throwing a party because their revenue shot up by 63.5% in the second part of their financial year. Sounds like a big deal, I guess. They pulled in, like, €16.9 million. That’s about $19.6 million, if you prefer money math in dollars. Apparently, this all happened ’cause they sold more games and got royalties and somehow managed to cut down on development costs. Go figure.
Their CEO, Tero Virtala—he’s the dude in charge and the face you’d see in photos—says it’s all thanks to their new game, FBC: Firebreak. Ever heard of it? Me neither, haha. Anyway, it’s getting them minimum guarantees, whatever those are, from the big shots like Microsoft and PlayStation’s subscription stuff.
But here’s the twist: even though Firebreak is technically solid, or so the experts say, it’s kinda not living up to the hype, at least not on Steam. You know, that gaming platform everyone talks about? Apparently, most players are on PlayStation and Xbox instead. Steam, just not cutting it, I guess. Remedy’s not throwing in the towel, though. They’ve got plans to make the game better—how vague is that, right?
Virtala said—oh, here’s a direct line from him (or maybe he’s paraphrased, who really remembers exact words?)—FBC: Firebreak is like this evolving game/revelation thing. It had a bumpy start, but they think there’s something to build on. Players who’ve clocked an hour mostly liked it, which is kinda reassuring, I imagine. They’ve already done some patches and stuff. Oh! And they’re chatting about how they’re gonna develop it more. Because communication is key, or whatever people say. So yeah, that’s the Remedy update for you.