Sure, let me dive into this and get a little messy.
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So, guess what? The new Nintendo Switch 2 is already having a bit of a meltdown, like, before it’s even gone wide, game devs are wrestling with its guts. I stumbled across this wild tidbit in a chat with a dude named Kazuya Takahashi (yeah, the Donkey Kong Bananza brain) and he kind of spilled that their insane 3D doodads are pushing hard on the new console’s circuits. No joke, he even said, “performance might drop.” I was like—whoa! Big talk from a Nintendo top dog, right? But then, Takahashi goes all in, claiming they went for laughs and adventure over sleekness. Game-night priorities straightened, I guess?
Anyway—wait, scratch that—was gonna talk about how this Kong game zigged and zagged its way to the Switch 2. Trailblazer stuff here, kids. The plan was hitting up the original Switch, but this beast of a game? It packs all this destructible madness—think DK wrecking walls, drilling tunnels, and ripping down whatever to use as makeshift whatevers. Just crazy fun wrapped in a voxel bomb. Too chunky for the old Switch, so they hit pause and aimed at the new hardware, hoping for less ka-boom, more wow.
Side note: Some wise guy from La Vanguardia poked Takahashi about frame stutters here and there. He pretty much shrugged, saying, “Yeah, we threw in stop-motion tricks to make smashing stuff look cool,” and, “It’s bound to hiccup when DK’s getting smashy-smashy.” Classic Nintendo move, right? Go for the jaw-drop moments even if it shakes the ride. Couldn’t help but think, are they secretly tweaking knobs somewhere to make it all better?
Anyway, for any tech junkies, there’s some back-in-the-day tech trivia for ya. Like, the first voxel gig was a PC game from ‘92, Comanche: Maximum Overkill. Written in assembly language, they say. My brain’s still wondering why that little detail sticks.
Oh, and before I drift too far—Donkey Kong’s escapades blast off this Thursday. You gonna grab it? It’s time for some jungle chaos on the Switch 2! I’ll be watching and maybe furiously smashing a few buttons.
Catch you later!