Sure, let’s dive into this chaos.
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So, Doom: The Dark Ages — yeah, it’s pretty wild, right? Like, the gameplay? Totally nailed it. That shield parry thing? Love it. Honestly, anything with a shotgun gets my vote. But there’s this odd part of the game… Mechs and dragons. I mean, why? I get it, we’re all about mixing things up, but sometimes it’s like tossing pickles in your cereal. Not a fan.
Okay, picture this: you’re piloting the Atlan, this giant mech thing straight outta Pacific Rim. Stomping around, crushing stuff, but then, you get these awkward fistfights. No chainsaw shield? Come on, how cool would that have been, right? Instead… it just shuffles about like, “Nah, I’ll just dodge.” Somehow, that doesn’t pack the same punch as slaying demons up close, if you know what I mean.
And then you get this massive gun. Yeah, it’s a blast, literally. But the gun charges when you dodge attacks? It’s like, what? Anyway, blast some demons, toss the gun, and — poof, it’s gone. Bit of a letdown, if you ask me. Just let me keep the darn thing!
Honestly, those mech segments feel kinda stripped down. I mean, cool ideas, but it’s like they forgot to finish the recipe. And the dragon stuff? Sigh…
Alright, so you’re on this mech-dragon, ready to unleash chaos, right? Well, not quite. Mostly just, I dunno, floating around waiting to dodge something. And turrets? Serenading a theme song of boredom. Who thought facing down turrets was thrilling? Spoiler: it’s not.
Okay, some good bits with the dragon though. Like blitzing through levels, shooting everything — that part felt like a nod to classic space shooters. They could’ve fleshed that out way more, ditched the whole dodge-to-charge nonsense.
Don’t get me wrong — Doom: The Dark Ages? It’s got its groove. That whole techno-medieval vibe is ace, and the weapons are a blast. The chainsaw shield? Iconic. But then mechs and dragons just kinda, I don’t know, derail it? Next time, let’s aim for dragons that bring as much doom as—well, Doom itself.