Sure thing, let’s dive right into the chaos—like I’m tracing my thoughts with an invisible quill, and I can almost feel the ink smudging my fingers.
Some people, lemme tell you, they’re absolutely lost in Baldur’s Gate 3. Like, can’t see past its sprawling narrative and world. It’s this, almost, I dunno, mind-melting RPG from Larian Studios. Seriously, “expansive” is an understatement, as if someone tried to package the universe into a hundred plus hours of gameplay—and they darn near did it.
But hey, let’s talk history—or nostalgia maybe?—before BG3, there was BG2 and, well, the OG Baldur’s Gate. Though honestly, comparing them now is like holding a candle to a bonfire. BG3 doesn’t exactly mimic its predecessors. Decades apart, right? The tone, the visuals—they’ve pivoted so much, you might think they’re from different families. But anyone who’s been tracking Baldur’s Gate through the ages? Yeah, they’d tell you there’s still some common ground—bits and pieces the old games perfected that the new entry? Maybe not so much.
Now, bear with me, here—this might twist and turn like a gnome on pixie dust.
Party Cap Dilemma
You ever notice the agony—choosing who to take along on a Baldur’s Gate 3 adventure? It’s a circus act, balancing logic and “but she’s my fave!” You’re thinking of mods, just to keep the whole crew along for the ride. Now, rewind to the elder days—BG and BG2 let ya drag five pals along, no hacking required. Asterisk here though: BG3? Only 10 buddies to pick from. But the older games? Over 30 potential party members if you’re savvy. So the thought of partying with 5 folks instead of 3? Could’ve been less hair-pulling in BG3.
Running from the Fire
First impressions, am I right? So in the older Baldur’s Gate games, you kickstart the journey escaping a murder scene or fleeing some madman’s lair. It’s instant adrenaline, just gushing through the veins of your adventure. BG3 seemed to sip from that same formula. Kicking off at Level 1 and yanking yourself off a nautiloid? Intense, with capital letters. Oh, and those brain worms, ticking away like bombs. But let’s be honest, the supposed doom? It’s not entirely legit. Like, hold your horses—exploration’s the name of the game here, playful, not panicked.
Infinite Loot & Empty Barrels
Dragging through dungeons in BG3? It’s like trying to pick ripe apples in a field of bare trees. Legendary treasures, sure, but a lot of empty crates and barrels. I think Larian Studios wanted to paint an immersive world—like creating a space that breathes. But come on, do I need another rotten tomato? The older games kept it neat, clean—loot was a treasure hunt, not just a random footnote.
Okay, I rambled—and maybe veered off course too much. Anyway—there ya go, my messy insights plastered on digital parchment.