Alright, so here’s the thing about Mario Kart World on the new Switch 2. Yeah, they’re saying they’ve got HDR, but a bunch of TechTubers are calling it out for being fake. And honestly? I kinda see their point. There’s this guy, Alexander Mejia—he knows HDR like the back of his hand—and he’s not buying Nintendo’s line either. He calls it “SDR-first” with a last-minute HDR slap-on. Makes you wonder, right? Like slapping a bumper sticker on a Ferrari.
So, Nintendo made a big splash saying this game is all about 4K resolution, 60 frames per second, and dazzling HDR visuals. Fancy, huh? But according to Mejia, it’s just not cutting it. He mentioned that even top-tier developers are kinda dropping the ball. I guess HDR’s trickier than it seems. If you’re scratching your head trying to get HDR right, well, you’re not alone.
The thing is, HDR should be part of the plan from the get-go. Not some afterthought you slap on like an old hat. Mejia’s all for going HDR from day one. Honestly, sounds like solid advice, if you ask me.
Oh, and about the testing—Mejia shared how he captured all the Mario Kart World stuff from the Switch 2. It’s like he’s laying out the whole recipe for HDR scrutiny. From the nuts-and-bolts details to tips for folks who wanna get technical at home.
But, what’s the big find here? That HDR quality isn’t just iffy, it’s blaringly blah. Mejia says the Nintendo’s test image maxes out at around 500 nits. Set it at 10,000 nits, and game peaks are still stuck around 950 nits. It’s like promising fireworks and handing out sparklers.
And the color? Oh boy, it seems like it’s anchored to some SDR-like space. Makes me think of a rainbow forced to use a kid’s crayon box. The Rec.2020 standard’s there, just twiddling its thumbs, waiting to be invited to the party.
Anyway, Mejia threw in a comparison of Mario Kart World next to Godfall Ultimate Edition on the Xbox Series X. Both done in HDR with max brightness. Honestly, the comparison kinda says it all without saying a word. It’s like lining up a pyramid next to a sandcastle.
To wrap it up, even the top dogs in game development are stumbling over HDR. Going back to old habits, sticking with SDR scrumptiously. Gives you food for thought about whether they’re truly pushing the boundaries or just dawdling in past laurels. Mejia even nudged about his consultancy, all HDR pipelines and Dolby this, Dolby that—worth remembering if you’re diving into the HDR rabbit hole.
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