Alright, let’s dive into this chaotic whirlpool of thoughts and impressions.
So, Polish magicians Rebel Wolves? Yeah, they’ve just tossed out more than 20 minutes of gameplay from their upcoming vampire RPG, The Blood of Dawnwalker. Seriously, it’s like they opened a window into this world and let us peek. And, man, it’s been a while since I was this engrossed by a game preview.
Rebel Wolves first dropped the news about this game in January 2025. That was a year after they let slip that, yup, something was brewing. An open-world RPG with monster slashing, tangled moral choices—you know, stuff that makes your palms sweaty. It’s no wonder folks are whispering it in the same breath as The Witcher. It’s from ex-CD Projekt Red folks, what do you expect? Oh, and pencil it in for 2026 if you’re making plans. PS5, Xbox Series X/S, and PC loves alike, rejoice.
Now, about this gameplay drop—where to start? I ramble, but this is crucial. The June 21 shindig gave us a hefty chunk of footage, just over 21 minutes, with scenes from a pre-beta version. You follow Coen, nice name, right? Rumor chaser extraordinaire, hunting down some shadowy weapon in an ancient crypt beneath a cathedral. Classic.
And here’s where it gets spicy—the combat. Coen, my new fictional bestie, wanders through the countryside, taking on bandits. It’s like a dance of blades, a little swordplay that feels almost… poetic? Rebel Wolves designed it so you’re not mindlessly button-mashing. Think, watch, strike. Oh, Coen’s got some special moves too, but they cost health—risk and reward, baby. There’s Burning Blood for some spicy ongoing damage, and Artery Attack, which sounds as brutal as it is.
Time’s a funny thing in this game. Not your typical race-against-the-clock deal. Rebel Wolves cooked up this “narrative sandbox” deal. You’ve got time to juggle, not just spend. Maybe it’s clever, or maybe I’m overthinking it. But hey, no rush unless you decide to pursue some action. Persona fans might find it familiar—just saying.
Now, the vampirism—oh boy. Coen turns into a creature of the night… literally. Comes with perks and pitfalls. He glides through the air (I assume gracefully), health’s a hunger gauge, and you start each night needing a snack. Got options here: feast on humans, sip just enough, or nibble on wildlife. But skip meals? Coen might lose control, and that’s a whole other problem.
Anyway, whether you’re approaching quests as human Coen or vamp Coen, each choice seems to dangle a different set of paths. It’s like a choose-your-own-adventure on steroids. Definitely has me wondering—what’s next?