Alright, let’s dive into this. So, Hideo Kojima, you know, the big gaming guru, had some thoughts on team sizes. It was at some press event or another — Dexerto covered it, if you’re curious. Anyway, he brought up this game, Clair Obscur: Expedition 33. And guess what? The core team was just around 30 people. Kinda wild, right? Especially when you think about how the credits list a gazillion more from outsourcing.
Back in the day, Kojima started with only six folks on his team. Six! He mentioned something about how you could pretty much handle everything by yourself. But now? The scene’s exploded. You can’t micromanage every soul in the room, so you gotta delegate. But then, sometimes things fall apart like a soggy sandwich, ’cause, you know, too many cooks and all that jazz.
Kojima seemed all jazzed about Sandfall Interactive. They’ve got 33 people and, oh, a dog. I mean, can you imagine a game by 33 humans and a dog? Sounds like a sitcom. But that’s his jam — his dream setup. Crafting stuff’s now this massive ordeal. It’s like, can you be super efficient with a tiny team while making grand masterpieces? It’s like a tug-of-war with ambition.
And then I got sidetracked thinking about how game making is a bit of a modern alchemy. Anyway, that’s where I left off…